Thread: Death By Nebula
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Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 1 Death By Nebula
10-06-2012, 10:11 AM
Ship: Fleet Advanced Research Vessel Retrofit (hereafter referred to as an Advanced Cruiser)

NCC 93109 U.S.S. Baton Rouge

Part I

Forward weapons:

2x Advanced Fleet Polaron Dual Beam Bank Mk XII [Dmg]x3 [Acc]

1x Advanced Fleet Quantum Torpedo Launcher [Dmg]x3 [Acc]

Aft Weapons:

2x Advanced Fleet Polaron Beam Array [Dmg]x3 [Acc]

1x Advanced Fleet Chronoton Mine Launcher Mk XII [Dmg]x3 [CrtH]

Deflector, Impulse, and Shields: MACO Mk XII set

Devices: Shield Batteries, Auxillary Batteries and Subspace Field Modulator

Engineering Consoles: Universal Theta Radiation Vents, Ablative Hull Armor Mk XII, RCS Console Mk XI, and Point Defense System

Science Consoles: Tachyon Detection Grid, Field Generator Mk XI, Particle Generator Mk XI, Graviton Pulse Generator

Tactical Consoles: Polaron Phase Modulator Mk XI, Subspace jump Console

Part II

Now there are two different ways I use this ship depending on whats being done I swap my Commander Sci Station for one officer (PVE) or for another (PVP) I will make notations on which I use and when

Commander Science (PVE): Polarize Hull I, Transfer Shield Strength II, Hazard Emitters III, Gravity Well III

Commander Science (PVP): Science Team I, Hazard Emitters II, Scramble Sensors II, Feedback Pulse III

LCMDR Engineer: Engineering Team I, Emergency Power to Shields II, Reverse Shield Polarity II

Lt Tactical: Beam Fire At Will I, Beam Overload II

Lt Universal (Tactical): Torpedo High Yield I, Dispersal Pattern Beta I

ENS Science (PVE): Science Team I

ENS Science (PVP): Polarize Hull I

Part III

Personal Skills:

Tactical Systems: Starship Attack Patterns 6, Starship Weapons Training 6, Starship Energy Weapons 6, Starship Projectile Weapons 6, Starship Targeting Systems 6, Starship Energy Weapon Specialization 6, Starship Projectile Weapons Specialization 6

Engineering Systems: Driver Coil 6, Structural Integrity 6, Starship Warp Core Efficiency 6, Starship Electro-Plasma Systems 6, Starship Impulse Thrusters 6, Starship Warpcore Potential 6, Starship Engine Performance 6, Starship Hull Plating 6, Starship Shield Performance 6, Starship Armor Reinforcements 6, Starship Auxillary Performance 6, Starship Weapon Performance 6

Science and Operation Systems: Starship Flow Capacitors 6, Starship Shield Emitters 6, Starship Graviton Generators 6, Starship Particle Generator 6, Starship Sensors 6, Starship Subspace Decompiler 4

Ground Skills Science Officer: Medic 9, Weapons Proficiency 9, PS Generator 7, Scientist 6, Probability Logistics 6, Willpower 4

ok thats a complete rundown on my build

To make it work my ship has the power settings at 95/108 Weapons, 40/61 Shields, 25/49 Engine and 40/76 Auxillary I find that this setting seems to work well in PVE or PVP so I leave it as BOFFS are ALL Efficient,

the way the PVE build works is pretty simple use grav well and the Graviton Pulse to hold your target in place while you waltz over and pound them... use your Reverse shield polarity if they are hitting you pretty hard to keep your shields up.... and be ready with the heals.... this is not a DPS build it is a support build that being said with practice it is possible to tank a Borg Tactical cube, I call the PVE setup my STF runner

the way the PVP build works is similar but has some differences.... your opening salvo should be a the Graviton Pulse Generator, and targeting thier Shield Subsystems, use dispersal pattern beta to put mines in front of them then use the Subspace Jump Console to get behind them where you will then pop an Aux battery, Subnucleonic Beam, and wait for them to clear the Sub-Nuc ith a science team then hit them with the Feedback pulse and a High Yield Torp and Overloaded Beams..... should put a hurt on most anything stupid enough to get to close.... when you need to get out of there hit them with scramble sensors pop your reverse shield polarity and then evasive maneuvers to get clear....

just my personal Nebula build, if you see area's where this can be improved upon feel free to leave a comment

Last edited by andoriansrus; 10-06-2012 at 10:14 AM.