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Join Date: Jun 2012
10-06-2012, 02:02 PM
This is my build,
but with a science captain
front: polaron beam array, photon torpedo, transphasic torpedo
rear: polaron beam array, plasma torpedo, hargh'peng torpedo
For deflector, shields and engines i'm still using non set items.
Deflector with flow capacitor and particle generator bonuses.
Eng: rcs accelerator - neutronium alloy - plasmonic leech
sci: borg console - particle generator - flow capacitor x2 (or flow capacitor and rule 62 console)
tac: warhead yield chamber x2
I use 2 projectile weapons doffs and 3 technicians. Or 3 and 2 depending on the situation.
The beam arrays are for target subsystems and leech.
The different type of torpedoes don't share cool-downs, just the one second in between each launch. I can fire the front torpedoes, turn around and fire the other two. And when the projectile doffs proc I can fire a photon almost every second, that's why I use them in front.
The technicians doffs are for aux to battery. 30% lower cool-down on boff abilities with 3 purple quality doffs.
Tractor beam repulsors for cubes when their shield are down or when aux to battery takes me down to 5 auxiliary power. Very little repulsion, lots of kinetic damage.
I find it is a very good drain build with a lot of kinetic damage. Great for team play, not so much for soloing.
At least I like it.