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Captain
Join Date: Aug 2012
Posts: 1,765
# 241
10-08-2012, 02:58 AM
The factors many of you calculator nerds arnt
Putting into your math make drastic changes
I'n space warfare

Speed fast verses slow

Maneuverability a lot verses a little

Engineer I'n a engineering ship

Saucer separation maneuverability increases
Really are a illusion because if your destroyed
You have it reattached with a 5 minute cool down
Your back to a 6 maneuverability

Engineer gets 1 buff to damage 34% it's fleet II with
A 5 minute cooldown

My Tac flying the same ship have 5 buffs to damage
On my phone can't check and be sure on that.but the
Damage increase from using my Tac I'n the same ship
Same layout is a huge increase I'n damage

The character needing damage increases are the
Engineer I'n his engineering ship.the need to be tied
To both so other classes using the improvements don't unbalance
The ships

My science character I'n her science ship cranks
Out more Dps than my engineer And can tank better
Too
The only thing the engineer can do better is extend
Shields and aux/sif

The engineer I'n his ship needs some serious
Upgrades and being a heal bot with a BB gun
That's slow un maneuverable
Isn't enough
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse