Starbase Incursion & the Borg
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Join Date: Jun 2012
10-09-2012, 11:51 AM
Originally Posted by
I think a 10 second cooldown is almost always sufficient if you have weapon types that use different energy. Just remodulate after you kill a Borg and by the time you get to the next one they won't be adapting anytime soon.
My understanding is two different weapon energy types
and the right kind of guns
, aka pulsewaves / sniper rifles / other "single shot high damage" weapons. If I count / read right, the borg typically (+90% of the time) adapt within 9 "hits" from your weapon. If you're crazy enough to use miniguns (4 hits per "pull") or full auto rifles (3 hits per "pull") the 18 hits can come in as little as 6 pulls of the trigger (fire*3 - fire*3 - fire*3 - swap - fire*3 - fire *3 - fire *3), which is a lot shorter than 10 seconds...
With these guns, you'd want to mix & match an item (Fractal or a large stock of instant) remodulator with the integrated set's remodulator for sustained high speed fire. And we all know those who barely comprehend the need for remodulators would also be the ones carrying these kinds of weapons into a battle. Therefore, the ability to have a "permanent" remodulator slot would be useful / necessary.
Well, with the upgrade announcement leaving NX and Connie fans in the dust
, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...