Non-Combat Missions, Good Idea Bad Idea?
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Join Date: Jun 2012
10-09-2012, 12:15 PM
The game itself is very combat-oriented and unfortunately doesn't easily lend itself to non-combat missions. Some authors have clearly been able to transcend that and I recognize the skill and creativity involved there.
I will say that zero combat missions are not easy to do in a way that holds a player's interest. Too much dialog is boring. Any dialog that doesn't advance the story somehow is probably best cut out or made optional. Puzzles help, but they're even harder to pull off in a way that doesn't frustrate players.
I wish we had a way to hook into the Commendation system to provide non-combat rewards, but I doubt that will ever happen.
I also wish we could present branching mission objectives and component triggers based on things like race, career, rank, gender, etc. It would be a lot easier to make really interactive stories that felt more like "Trek".
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