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Lt. Commander
Join Date: Jul 2012
Posts: 182
# 21
10-09-2012, 11:27 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
Faction: Federation
Minimum Rank: Vice Admiral
Hull Strength: 34,500
Shield Modifier: 0.9
Crew: 750
Weapons: 4 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Universal Ensign, 1 Universal Lieutenant Commander
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 14 degrees per second
Impulse Modifier: 0.22
Can equip Cannons
Regenerative Mode (Innate): +5 Auxiliary Power, +30 Starship Shield Systems
Console ? Universal ? Dynamic Tactical System: Tactical Mode (Disables Regenerative Mode, +5 Weapon power, +30 Starship Targeting Systems), Tachyon Inversion Beam (Requires Regenerative Mode), Phaser Lotus (Requires Tactical Mode)
Advanced Quantum Slipstream Drive



Faction: Klingon
Minimum Rank: Lieutenant General
Hull Strength: 34,500
Shield Modifier: 0.833
Crew: 750
Weapons: 4 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Universal Ensign, 1 Universal Lieutenant Commander
Console Modifications: 4 Tactical, 3 Engineering, 2 Science
Base Turn Rate: 14 degrees per second
Impulse Modifier: 0.22
Can equip Cannons
Regenerative Mode (Innate): +5 Auxiliary Power, +30 Starship Shield Systems
Console ? Universal ? Dynamic Tactical System: Tactical Mode (Disables Regenerative Mode, +5 Weapon power, +30 Starship Targeting Systems), Tachyon Inversion Beam (Requires Regenerative Mode), Disruptor Lotus (Requires Tactical Mode)
Advanced Quantum Slipstream Drive
Battle Cloak

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory