Non-Combat Missions, Good Idea Bad Idea?
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Join Date: Jun 2012
10-09-2012, 02:47 PM
I've made a non-combat exploration mission (A World Lost to Time) and I thought it turned out pretty well. The audience of people I built it for really liked it. It's one of my only missions so far with lot's of replies of people saying that it really does feel like a Star Trek episode in game. Haven't gotten so many comments like that on my heavy combat missions that I prefer more.
I think there's an audience for non-combat missions for sure. Maybe not as big as an audience as combat missions are since it's a game, but it's there.