Entering and Exiting Ship Bridge/Interior
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Join Date: Jun 2012
10-09-2012, 10:09 PM
From what I understand, the beam-in and beam-out steps/effects are part and parcel of the transition from space to ground.
Just as if you "rush" onto a new level (before the computer gets a chance to populate due to a lag spike), you can watch your crew "beam in". Spawning = transporter effect...
And, if I remember the last time this was mentioned, the statement was made that there is no feasible way to bypass this effect, without blowing up something, somewhere else.
Also, if I am remembering correctly, entering
one own's bridge
transition from space map to ground map where beaming in/out is not desired. Even joining a fellow player's bridge "deserves" the transporter effect, so the first though "hey, let's bypass the beaming effect from all bridge maps" is going to draw commentary...
Now, I saw the "cutscene" bit. IIRC, the only other transition from space to ground where beaming is inappropriate is the early Vulcan Pilgrimage mission (taking the Undine Vulcan to P'Jem), because of the whole "shuttlecraft" bit. And that gets a bypass via cutscene. I wonder how bad a 1-second cutscene would be for self-bridge transitions (called from dropdown, those called by bridge-invite should still get beaming effect...)
Well, with the upgrade announcement leaving NX and Connie fans in the dust
, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...