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Career Officer
Join Date: Jun 2012
Posts: 674
# 3
10-10-2012, 12:42 AM
Quote:
Originally Posted by twam View Post
Some of the things coming to mind are cycing Aux to SIF and Dampeners for damage resist/def boost, and maybe introducing TSS to the mix, for another minor damage resist and shield heal.

Also, polarise hull and HE don't share cooldowns anymore, so I'm thinking of looking at the resist that offers, now that it doesn't mess with the hazard clear.
Yea my science powers are fine in the change over, this only affected my engineering powers. If I decide to cycle Aux to Damp this will affect when I need to heal myself or a teammate with Aux to SIF.

Aceton Beam had some minor uses against the gate and tact cubes. Mostly useless in Fleet missions tho... which is why it was dropped for the Aux to SIF III. About to hit the STOAcademy site to see what I can do.
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.