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Join Date: Jun 2012
10-11-2012, 10:36 AM
Originally Posted by
It helps to justify the 3rd ensign engineering slot because it widens the variety of powers I'm likely to use in my Lt. slots; having other powers there means I'm more likely to have EPtX or Engineering Team in my Ensign slots, rather than in my Lt. slots.
I guess that, rather than 'justify the 3rd ensign slot', what I meant was that this opens up new possibilities for interesting builds on the larger cruisers.
Again, no it does not.
I'm more likely to have EPtX or Engineering Team in my Ensign slots, rather than in my Lt. slots.
literally nothing else to slot
ensign Eng slots other than EPTX and ENG Team. That's the problem with a third Ensign Eng slot. You have EPTX abilities and their shared cool-downs, and you have ET which competes with TT and is generally poor value at T1 other than debuff clearing.
So if you don't have those slotted there now, what exactly do you have slotted there?
But don't take my word for it, here's a handy set of charts.
1) Know your role Jabroni! (Premade Career Guide)
2) Consoles gone wild: The Real Problem
3) Starship Stealth: One of the worst skills available.