Where's the beef...? The Gamer/Developer Divide
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Join Date: Jun 2012
10-11-2012, 03:37 PM
Originally Posted by
I think misunderstanding this on players' part causes player dissatisfaction and frustration, justified or otherwise. I think players want a business deal that isn't the deal they are being offered. Inherently, I REALLY DO think many players view cash shops and even subs as basically "thank yous" for Kickstarter or PBS style contributions and donations to content development. "I pledged my car to you guys. Just don't cancel Sesame Street!"
I think the misunderstanding on developers and publishers' part stems from misunderstanding the value of what they're offering or what players are actually buying into. "We offer you a product. You buy it. You should be happy! How can we make the product we sold you better? We can sell you better products! Stronger products! Better guns! Bigger potions! Okay, let's focus on more repeatable sales!"
If any developer actually thinks this way, that's easily the most confused and delirious thing I've ever heard of.
Video games are not new, MMOs are not new.
Without new, somewhat meaningful, things to
actually do in a game
all of those ships and items and costumes from the cash shop are totally pointless and irrelevant.
People have been "doing things" in games for ages, new stages, new levels, new zones, new enemies (even if they are regurgitated and upgraded copies) - for any developer to pretend that these are not the things people want in an MMO in addition to new items, gear, etc., would be purposefully obtuse.
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