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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,713
# 255
10-12-2012, 08:11 AM
Quote:
Originally Posted by enkemen View Post
I like the idea of the cruiser being the anvil to the escort's hammer; so I just thought of this, which will never happen:

1: No turn rate changes. "What?!" I hear you cry. Hear me out.

2: A drop across the Escort/BoP board in shield multipliers.

3: Increase damage on DHCs further, but decrease RoF; same with DCs.

4: Decrease efficacy of EPtS 1 significantly, and 2 slightly.

5: Give cruisers innate Tractor Beam 2.

6: Give cruisers a slight boost in shield capacity and regen rate.

7: Give cruisers an innate +10% damage boost on beam weapons.

8: Slight boost in movement speed of BoPs, to make up for extreme killability.

This would change gameplay completely. Escorts become even greater spike damage machines, but they end up absolutely needing the support of cruisers. Cruisers, on the other hand, end up dealing a bit more damage; but become much more effective anvils for the escort to hammer home.

I would argue to have some increases in dps for BA's and Single Cannons as well. If not that, slightly increase the rate of fire and slightly increase the damage per shot on each type as well.