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Captain
Join Date: Aug 2012
Posts: 3,553
# 17
10-12-2012, 11:38 AM
Quote:
Originally Posted by alexindcobra View Post
The current turn rate for the Galaxy brand and the likes there of is not a canon turn rate for a cruiser in Star Trek, so you trying to acuse us of trying to play like an escort is baseless. The gap between bonuses added by skill trees should be fair and not artificially crippled to make certain other ships seem more attractive. That destroys the credability of this game being a Star Trek game. Many of us, minus yourself, have put up some numbers and math to debate. Pointing fingers and trying to start a fight between cruiser players and escort players is uncalled for in this thread. It shows that you are one sided and want to stay dominate over other types of ships. I don't want your stinking bloody, escort, so go start an escort enthusiast thread somewhere else.
Wow dude. Just wow. I am an Engineering Captain who flies a fkin Odyssey. That thing is a space whale. I AM A CRUISER PILOT (or did you miss the cruiser thread I started a few weeks ago? Or the fact I have posted in support of cruisers on almost every thread that included them?). I don't fly escorts unless I absolutely have to. And look at it this way. LIFETIME SUBSCRIBERS will always get the best stuff. They had to pay quite a bit to get said heavy destroyers. And those are heavy destroyers. Their name alone implies combat based. And you need to move around to do combat. And the Dreadnaught can CLOAK. It's designed for ambush nuking, not dogfighting. And I have put up numbers. Look at my thread and all the other threads I posted in involving cruisers. I have put up calculations, numbers, suggestions.

So please, before making a fool of yourself, please at least have proper false information to back it up so you don't seem like an overblown windbag that sees only his own ideas. This is not Burger King, you cannot have it your way.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Why the Devs can't make PvE content harder.