Number Crunching with Hilbert
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Join Date: Jun 2012
10-14-2012, 04:00 PM
Originally Posted by
It is not as if the above was complex. It is actually just a no-brainer when developing a game like STO. Of course, it is assuming that the game uses an SQL-compatible databse that can be queried that way. Which I don't know.
The game doesn't run on SQL, for some reason the devs had issues with their SQL package so they upped and wrote their own database language (no, I'm not kidding).
I'd be sort of surprised if they cache arena results in the long term the way Hilbert did, I suppose it's not impossible. I just mean that I seriously doubt they mark players out or do much other than keep raw combat data.