Temporal Set Powers Need a Balance Pass
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Join Date: Jun 2012
10-15-2012, 12:29 AM
Originally Posted by
You do understand the balance implications of a significantly lowered recharge time for sub-nucleonic beam, right?
As to those cooldowns; when two AAA-class pvp teams meet, it's often 2-5 minutes between kills because you have to line up all the alphas, nukes and scans to get a kill at all. On those timescales, these cooldowns are quite workable.
I must plead ignorance of the PVP nuances. I suspect i was editing my last post a wee bit when you were writing yours. The most demanding flying i do is elite STFs, where im adequate at best not stellar (pun?)
The whole PVP things sounds quite sad to me if everyone must have the exact same builds to compete, if indeed that is how it is.