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Captain
Join Date: Jun 2012
Posts: 633
# 18
10-15-2012, 04:01 PM
Quote:
Beam overload is insane and if you have a weapons battery or in my case red matter capacitor you can mitigate the power loss instantly and hammer away it is a nice combo i do to keep up the DPS with my defiant and it works great at punching shields in the face and lowering them significantly or dropping that facing altogether. i like having one DC and one DHC with the DBB for sustained firepower with CRF. I reccomend to the OP most of what the other people have said but trade up most systems for borg/ MACO or have that deflector a Omega force deflector since it gives a accuracy bonus which can provide a bonus to crits.
BO recharges far faster than that. Again where tasling PVE. Sure in PVP you can pull stuff liek that, but in PVE it has to be sustainable. Hiting a batery every time is not.

Quote:
Edit: DBB on bo1 with tac crits for 10-75k! The torps are crit for 5-40k. Can you make up for that in three volleys of cannons....lol!
Ohh i'll easilly beat that, largely becuase a torp/DBB does not do anywhere near that amonunt of damage. before you try posting made up numbers check they are actually resonable.

Even a Plasma Torp with THY3 is only doing 4x Base damage, even with doubled crit magnitude and no target DR you would still need a torp doing 5K base. Guess what. It can't. DBB's are the same, BO 1 is a 4 times multipler. a 75K crit would need a base damage of aro8nd 9K, even a 10K crit needs a base damage of about 1.25K (possibble at least.

Lets look at some more realistic numbers, (ignoring acc bonus crit magnitude as it varies so much):

These numbers are taken from my all energy build KDF escort with MKX Plasma Beams/DHC and MK X Photon Torpedo

DHC base 1300.6 damage (867.1DPS)
DBB Bo1 Base 5865.6 damage (968.2 damage, (770.2DPS) in ordinary firing mode).
Photon Torpedo THY3 damage of 2524.1 * 4 (10096.4 total), base DPS is 523.1DPS, (3.4K per shot).


Crit chance and crit magnitude is equal so the only considerations are the effects of wepons power.
First and foremost a continual 2X crit multplier is possibble but highly unlikly. But even in that case your looking at a max crit of 20K for torps, 11.5K for beams with abilities.

Obviouslly if you go for more damaging MKXII or Fleet weapons it will go up a bit, but not to the numbers you claim. Nowhere near.