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Join Date: Jun 2012
Posts: 3,155
# 3
10-15-2012, 05:59 PM
I run 2x hazards on a carrier due to its limited engineering slots. As the previos poster just mentioned it does have a long CD, and that is exactly the reason to run 2 of them, you shorten the CD time by half. It is a ok choice for a star cruiser seeing as the only other skill you might want instead of a second hazards is maybe a tractor beam. So it really depends if you want a tractor beam or being able to give out hazards to yourself and team more often.

Yes it is a heal over time and not a burst heal like eng team or aux 2 structural, but there aren't any other bridge officer hull heals besides those so there are times when the heal over time is all thats necessary allowing you to save the burst heals for when they are needed most.