Number Crunching with Hilbert
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Join Date: Jun 2012
10-16-2012, 03:21 AM
There is nothing wrong with EPTS... some people simply don't understand what it does... its funny cause I think this all got a go over not that long ago in some carrier tac thread I think....
Anyway Here is why EPTS makes shields seem so much harder. (if someone is speced properly at least)
1) Natural Regen bonus.... Yes I know everyone has told me that Natural Regen sucks.... BZZZZ wrong answer.
At 50 shield power setting your shield provides you the number listed on the shield in regen... every 6 seconds... It Applies this number to all 4 facings.
For every point of power over 50 your shield regen will go up 4%... so long story short every 25 points over 50 your shield regen doubles.
So lets assume someone has a maco mk xii shield... Lets assume the have a half decent spec and lets assume they are sitting at 65 shield power with out EPTS up...
This gives them 250 shield regen per face with out EPTS.... now lets factor in EPTS 1
They now have lets say 90 shield power.... they now have 405 shield regen per face.
People laugh at natural regen for some reason... and I think there crazy natural regen is fantastic as long as you can keep your shield power around the 100 mark... which isn't hard to do... at 125 power with the maco shield you get a wooping 624 regen per face with the maco mk xii..... That is not trivial.
2) Natural shield power resist value... At 125 shield power, shield power alone will impart a 35% damage reduction to your shield.
So again assuming our shield we are shooting at is keeping EPTS up and a half decent base amount of shield power we can assume there base shield resist is 20-30%
3) ...and yes Shield Resists are multiplicative and you can calculate actual resist as follows.....
1 - (1-Resist) * (1-Resist)
So if you want to know why people are hard to kill cylcing EPTS... here is the simple answer.... Lets assume our target has;
- shield power with EPTS up of 110
- is running EPTS 1... for a bonus 18% shield dmg reduction. (I'm not in game and don't fee like looking up a speced number its higher I know)
- is running a Maco MK XII shield
So our target would have
1 - (1-.18) * (1-.30) * (1-.10) so our target ends up with a
48% dmg reduction on there shield. VS all energy dmg
1 - (1-.18) * (1-.30) * (1-.10) * (1-.20) They end up with a 58% resist to plasma.
Now They also have thanks to EPTS a 536 Point per facing boost from natural regen every 6 seconds... that of course has a 50+& resist value on it as well.
So yes long story short EPTS is a powerful ability... cause it boosts resistance in 2 ways... and the boost to natural regen is no small thing. Maco has a pretty good regen and is pretty popular but something like the borg shield at the same power settings would have a 1067 per facing natural heal at that power setting.
Natural regen is no joke and it always boggles my mind to see people complain about it... natural regen alone + tac team is pretty darn good. (I mean thinkk about it with the maco which is no regen shield you get 2000k+ shield points back every 6 seconds thanks to tac team, double that if you have a regen shield like the borg on)
EDIT Talking about resist values and why people can be so darn hard to kill..... again... with just EPTS you can get your shield resist to sit at 40-50%... throw in a TSS and for 15 sec you will be very close to shield cap... have one sci on your team hit sci fleet and again you will be pretty much at shield cap for 30 seconds....
Does EPTS need to give bonus resist values at all ? that is a good question really... It would be interesting to see how the game would change if EPTS resist values where halved or more.
Last edited by husanakx; 10-16-2012 at