Thread: Borg Set Change
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 108
10-17-2012, 09:49 AM
Quote:
Originally Posted by stoleviathan99 View Post
Making it the only 4 piece set in the game made it something too tempting, especially when the console required no STFs.
Quote:
Originally Posted by stoleviathan99 View Post
Especially since the Borg set was supposed to be outclassed by Omega Force/MACO.
Quote:
Originally Posted by stoleviathan99 View Post
Speccing is about choices. Gear is about setting goals to get more choices.

Costlier things should perform better.
The costlier things still may not perform better.


I feel like you're only looking at the borg set half of this equation.


Let's look at the existing sets:

MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.

1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.

2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.


OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.

2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.

-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).

If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either

A) Lasted longer (30s)

or

B) Had a much, much shorter cooldown (say, 1 minute to 90 seconds)


It might actually be useful.


KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).

2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.