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Empire Veteran
Join Date: Jun 2012
Posts: 6,810
# 38
10-17-2012, 01:25 PM
[quote]
Quote:
Originally Posted by dontdrunkimshoot View Post
oh interesting, using the universal for another eng station for AtB, haven't thought of that. do you find 2 tech doffs sufficient? i haven't checked if only 2 doffs works well enough when using 2 AtB yet.

no HE, TB, TBR or TSS is definitely a problem. i would suggest using ET3 on this build due to that. i don't think DEM is that useful right now but EWP3 at global will we awesome, and AtS will interfere with AtB cycling. also, with AtB cooling things down, you don't need 2 EPtS. i would adjust your station powers to this

EPtS1, AtB1, ET3, EWP3
EPtE1,AtB1,
EPtW1

i would cycle EPtS and EPtE mostly, it would kinda be like having a really short APO when you use EPtE. EPtW i would use only during an alpha strike, thanks to AtB boosting your weapons energy that you already have at 100, you proboly don't need it at all, but what else are you gonna put there, i see no use for aux in the build at all.

im pretty sure you still need 3 tech doffs for best effectiveness, those warp core engines are probably overkill with AtB constantly on buffing energy. cant go wrong with BFI doffs in their place, especially since your only shield heal is EPtS1.
Cool. thanks for the input.
I do not know if just (2) Techs will work but I am curiuos since the changes to ATB so I thought why not try and see.

The plan was to have a quick cycling abilities due to ATB, lower weapon power drain (temp doff) and more bonus power from the WCEs. I was trying to make a design that didn't use a lot of the Aux dependent Science powers since twin ATB was going keep Aux low if not dead most of the time.
Though the BFI DOff will work better instead of the (2) WCEs.

Quote:
what does a Temporal System Officer do anyway?
When using DEM it lowers the drain of Weapons firing on Weapons power for about 8 seconds so in theory your power will stay more constant.

Quote:
Specialization: Systems Engineer
Greatly reduces Weapon Subsystem Energy Drain for 8sec when Directed Energy Modulation is activated.

+200 resistance to Weapon Subsystem Energy Drain for 8sec.Traits
Emotional
Here
Quote:
Originally Posted by staq16 View Post
The Federation may have all the superficial attention - but the game engine has a Klingon heart that lives only for battle.

Last edited by bitemepwe; 10-17-2012 at 01:53 PM.