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Career Officer
Join Date: Aug 2012
Posts: 46
# 10
10-17-2012, 05:45 PM
Disclaimer - none of this said with an attitude.

My expected that in posting this I'd be getting a lot of assumptions from readers that I am inexperienced and whining.

This is not the case.

I do not wish to share my build with the whole forum either. So instead of giving a blow by blow how to make my ship..., here are some stats I can list.

In combat space with 125/95 power to weapons, my three fleet dual heavy cannons do 2062 damage, 1374 dps unbuffed. With a tac team, attack pattern alpha + omega 3, go down fighting, tac fleet, and two Hamlet Conn Officers each dual heavy cannon does 4501 damage, 3000.1. Each weapon I possess is a fleet weapon with the [acc] proc.

I have acc and elusive for passives. full points in attack patterns, projectile weapons, several in energy spec and projectile spec, full in targeting sys and maneuvers, more than enough in weap perform and full in electroplasma sys..., oh yeah and weapons training is full. I think we can agree that these are the core essentials in damage output. Indeed nothing lacking there. my torps do 5657 unbuffed and over 12k buffed.

that said I put out in raw data pre-contact with enemy vessel somewhere over 20k/sec avg within the first 5 seconds of opening volley. the next 10 seconds after sees about 15k/sec.

And I'm not factoring in crit.

Also factor in my use of DEM and a fully sensor spec'd Fire on My Mark.

That should be enough information to validate credibility.

Now for said targets that I've reported.

First off, forget the "invincibility cheat" for a moment and lets address the scrubbed names of alleged offenders from the combat log. I've fought a group of players and recorded the combat logs from the beginning of the match. A simple thing you can do by using the command: /CombatLog 1. Now here's an example of what the players register in the log as...

[Combat (Team)] an unknown entity deals 266 (533) Phaser Damage to **** with Phaser Array.

[Combat (Team)] an unknown entity deals 309 (617) Phaser Damage to **** with Phaser Array.

[Combat (Team)] an unknown entity deals 823 (1647) Tetryon Damage to **** with Dual Heavy Tetryon Cannons - Scatter Volley III.

[Combat (Team)] an unknown entity deals 910 (1821) Tetryon Damage to **** with Dual Heavy Tetryon Cannons - Scatter Volley III.

[Combat (Team)] an unknown entity deals 700 (1400) Tetryon Damage to **** with Dual Heavy Tetryon Cannons - Scatter Volley III.

The * are blocking out the name of the person being attacked by the hacker so as to follow forum rules. Mind you, I have the name and @ handle of the person otherwise known as "unknown entity" and watched him attack **** and though all of the players on our team show in the combat logs when we fart sneeze or cough, this particular player always registers as "an unknown entity".

Now I have to ask..., how is that? Every honest player registers for any action with their character name. Yet this team had multiple players whose identity is masked. The same players that are flying defiants that are impervious to hull damage.

I obviously can't and won't post the whole combat log, but it doesn't read anywhere close to what a normal combat log looks like with honest players.

This has been an essay so I'm done for now. It may be easy or even fun for this community to look down your noses and assume the poster is a lackwit. I'm writing because something is terribly broken. And broken enough that players are disguising themselves in combat logs to evade being caught breaking the user agreements. I truly feel it is ruining the integrity of the game and I was hoping for someone to look at this post and take it seriously instead of trolling the poster.