Dialogue Success / Failure
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Join Date: Jun 2012
10-18-2012, 06:12 AM
Keep in mind that with non-failure dialogs, all the player has to do to continue is minimize the dialog.
Originally Posted by
Well in the end I just worked out the loop, but wanted to have the failure option so it was similar to you entering password, getting an error, then starting over.
Perhaps this is something the Foundry Team could consider adding in the future, minigames of various types of logic puzzles. Keypads, lever combinations, etc.
I don't think we'll ever see anything more complex than the dialog tree. Eventually, we'll get the Dialog with Object which is perfect for doing this sort of thing.
Last edited by thegreendragoon1; 10-18-2012 at