Thread: Vulcan Ship
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Career Officer
Join Date: Aug 2012
Posts: 61
# 8
10-18-2012, 05:14 PM
Quote:
Originally Posted by benmaxwell9 View Post
Actually you are correct, and by far this is the most simple soluion suggested, though I would still like the timer reduced slightly.

Any Dev feedback on this post would be awsome.

The problem with support craft in general is horrible AI. With my Armitage, it's not as big of a deal because the cooldowns aren't too bad except on the shield ships (which I rarely use anyway.) and I have a bit of limited control on their behavior.

For the Oddy though, the cooldowns are obnoxious and basically I have to focus the saucer or Aquarius so I can keep tabs on their silly death wishes.

The biggest problem with support craft are warp core explosions. Aggro or not, the explosions will obliterate them in ESTFs (and often just in a normal mission.) For carriers or the HEC, you can at least anticipate that and recall the ships, or send them to intercept/escort another target to get them out of harms way. With other ships, you can't and that's highly frustrating.

Having better AI, and/or the option to issue limited orders would be a nice addition.

As for aggro, that seems to be mostly a proximity thing.