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Career Officer
Join Date: Jun 2012
Posts: 846
# 7
10-18-2012, 06:07 PM
Originally Posted by thegreendragoon1 View Post
Keep in mind that with non-failure dialogs, all the player has to do to continue is minimize the dialog.
Players don't know that by and large. If they don't know what to look for, telling a map dialogue apart from a story dialogue is not very easy. Not to mention, they won't be able to continue if, for example, that force field only drops on a "Dialogue Prompt Reached" set to the "success" outcome.

Click here for my Foundry tutorial on Creating A Custom Interior Map.