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Join Date: Aug 2012
Posts: 3,714
# 11
10-18-2012, 09:26 PM
Alright... interesting build. It doesn't match my playstyle (can't stand polaron for some reason), and I personally really don't like the hargh'peng. Here's how I run my qin, so you'll see the differences.

Fore Weapons:
Disruptor DHCs x3, Photon Torp x1
Aft Weapons:
Disruptor Turret x3

Shield: KHG Covariant Shield Array
Deflector: KHG Positron Deflector Dish
Engine: KHG Combat Impluse Engines

Devices: Subspace Field Modulator, Deuterium Surplus

Engineering Consoles: Electroceramic Hull Plating x2/Diburnium Hull Plating x2 (depends on what I am doing), Monotanium Alloy x1
Science Consoles: Inertial Dampeners x1, Power Insulators x1
Tactical Consoles: Disruptor Induction Coil x3, Assimilated Module x1

Cmdr Tactical: TS1, CRF1, APB2, APO3
LtCmdr Tactical: TT1, CRF1, APB2
Ens Tactical: TT1
Lt Engineering: EPtS1, EPtW2
Lt Science: HE1, TB2

I forget my duty officers, but you can see what the basic idea is behind my ship. Use disruptor breach combined with APB2 to basically optimize my damage on the target, while I also have APO3 in case I need to add a little burst damage. For defense, I have EPtS, and for power balance I have EPtW2, mostly out of habit leftover from my fed side, but it still works well. The science consoles are kind of must haves, with giving me additional resistance to holds, and also gives me anti-drain defense. The borg module is just there because it works. On anything. XD.

Sooo yeah, slightly different plans there. But overall, your build is interesting, but needs a few tweaks to optimize it. Listen to biteme, he knows his stuff lol
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!