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Captain
Join Date: Jun 2012
Posts: 568
# 4
10-19-2012, 02:25 AM
Quote:
Originally Posted by yuukage View Post
Hi guys,

Can anyone give me advise on what is the best DPS setup weaponaries for these 3 types of ships..I have already thought out some and research from forum. Assuming will be using antiproton because it has the highest dmg proc.
Polarized Disruptors will currently allow you to deal the most damage over time in PVE.

Whilst the Disruptor Proc (which magnifies your hull damage) cannot stack with itself from a single source, if you're running several disruptor weapons it has a very high uptime. The Polaron Proc will help twofold: Firstly by reducing the engine power setting of your enemy - this reduces their speed, which increases your accuracy (effectively buffing your critical hit chance and severity). Secondly, by reducing your enemy's shield power setting, which decreases their shield damage resistance.

The bonus from Antiprotons is more reliable, assuming that you crit regularly, since they work by buffing your critical hit severity on all shots - but only on shots from that particular antiproton weapon.

The effects of the debuff procs caused by Polarized Disruptors are applied against all damage hitting an enemy - regardless if that damage originates from your Polarized Disruptor Weaponry, or a different weapon, or a pet, or an ability, or a teammate.

Quote:
Cruiser 4X4
C1) F4BA R4BA
C2) F3BA F1TO R3BA R1TO
C3) F3DBB F1TO R4T
C4) F2DBB F2TO R4T
C5) F2BA F1DBB F1TO R3T R1TO
C6) your advise?

Escort 4X3
E1) F2DC F1HDC F1DBB R3T
E2) F2DC F1HDC F1TO R3T
E3) F3HDC F1DBB R3T
E4) F3HDC F1TO R2T R1TO
E5) your advise?

Vessal 3X3
V1) F3BA R3BA
V2) F2BA F1TO R2BA R1TO
V3) F1DBB F2TO R3T
V4) F2DBB F1TO R3T
V5) your advise?
Optimal weapons loadout will depend greatly on the turning rate of your ship, your playstyle, the particular combat situation (including the enemy ship's abilities and faction, the number of targets engaged and your average distance to the target) and your BOFF abilities + DOFF selection.

A good starting point however (at least Fedside) would be the 6-7 Beams/1-2 Torps for a Cruiser, 3 DHCs/1 Torp/3 Turrets for an Escort and 1-2DBB/1-2Torp/3 Turrets for a Science Vessel. Taking multiple same-arc Quantum Torpedos and/or 2x Tricobalt Mines can also be very good options depending on the situation, for Science Vessels in particular.

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