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Career Officer
Join Date: Jun 2012
Posts: 3,390
# 40
10-19-2012, 04:07 PM
Quote:
Originally Posted by salamiinferno View Post
This system was designed to be relatively painless, and was based on actual data draws of the daily currency earn rate of the average player then only a fraction of that.
Did you take into consideration that you are also severely diminishing source of our dilithium at the same time as you add these costs?

So our "daily currency earn rate" is about to lose a currency flow.


Quote:
Originally Posted by salamiinferno View Post
Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.
You're removing a source of dilithium, adding dilithium costs to progess in the system where there were none and then adding a dilithium cost to the gear itself.

On top of this, the very first Omega tier project has 40 hour timer.


How many walls do you really think we need in any given system?





There is no aspect at this moment of the new system that seems a net positive improvement in the player experience.

I'd be more interested in the captain abilities if we weren't facing yet another time wall and multi-layered dilithium tax.


You're also not engendering any good will by continuing to withhold the conversion rates that are highly unlikely to be in our favor.




You have several new types of marks and content you want us to grind but the rewards for doing so are largely awful* - our dilithium currency in is now being relegated to the handful of solo dailies.


*Seriously, take a second look at the Fleet Events aside from not rewarding anything except for Fleet Marks you can't even get any decent drops to vendor or put on the exchange most of the time.

Last edited by ussultimatum; 10-19-2012 at 04:11 PM.