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Career Officer
Join Date: Jun 2012
Posts: 1,808
# 50
10-19-2012, 04:43 PM
Quote:
Originally Posted by cptskeeteruk View Post
Salmini, mate, regardless of the resource amounts, we dont want to grind for them things in this fashion. We dont mind so much if its a reward for doing a mission or a series of missions like stf cure, infected and ka. But this fleet system converted to a player system will not work, no one wants it no one will do it. We arnt easterners.

Take this feedback to your bosses and tell em to think up somit else that involved gameplay not work. We want to earn things a fun way through missions or gameplay not through systems of grind. This is not what should be in a game.
So, you're saying you never saved EDCs, or converted salvage for set pieces you already had into items or Dilithium under the (now defunct on Tribble) old STF system? Effectively, both systems were/are 'grinds'.

The only thing new is there's no longer any random 'jackpot' per se (and time will tell if that's a better change in the general playerbase's eyes or not. The unlucky folks will no longer be randomly grinding STFs for the hope of that 'jackpot'. Now they'll know beforehand how many runs they'll need, etc; and can work toward a piece of gear knowing that in the end; they'll be sure to attain what they want.

Again, not saying it's a better or worse system yet (And for folks who liked the thrill of seeing what was in the bag at the end, and got lucky in the past they will probably not like the new setup. However, the players who've run 66+ STFs and not seen the item they want drop, will have a different perspective.)

Time will tell. It's certainly a major depature from most end-game/raid style loot mechanics like EQ and WoW.
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