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Career Officer
Join Date: Jun 2012
Posts: 141
# 22
10-20-2012, 04:11 AM
Originally Posted by grievas View Post
I would however generally like to see weapon hardpoints like in Starfleet Commad. All ships there had a unique layout and arcs. In STO all ships are extremely generic and only differ in boff power slots. Generic might be easier to balance but is also boring.
I've never played that game, but agree with the sentiment. Ship fitting could be so much more dynamic and interesting than just simply putting the highest level weapons you can.