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Captain
Join Date: Jun 2012
Posts: 568
# 13
10-20-2012, 04:54 AM
Quote:
Originally Posted by kingstonalan View Post
for each sci, engi, and tac....how many skill points you recommend in electroplasma system?
Electroplasma only really has an important impact on two things: the amount of bonus power granted via EPTX skills, and the rate of going from one energy setting to another (example, when you change from 100 Aux/25 Weapons to 25 Aux/100 Weapons).

If you use EPTX powers (most builds do) I'd throw at least 3 and probably 6 ranks into it. I've only ever taken it all the way to [9/9] once, on a dedicated tank build that wanted as much bonus shield energy via EPTS3 as it could possibly get. And these days, that same tank is at [6/9].

Electroplasma Skill and EPS consoles used to affect a ship's DPS, via regenerating extra weapons energy during firing cycles, but but no longer. Weapons don't consume energy any more whenever they fire but instead reserve it temporarilly, so there's nothing which needs to regenerate. The only time Electroplasma would impact on your damage output these days is whenever you're exposed to a weapons energy drain (from enemies using abilities to drain you directly, or from you using powers such as Beam: Fire at Will and Beam Overload - both of which cause some weapons power to be consumed)

You can see the effects adding skillpoints to it has here

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Last edited by maelwy5; 10-20-2012 at 04:57 AM.