"Ghosts of War" mission series semi-official discussion thread
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Join Date: Jun 2012
10-21-2012, 11:34 AM
Originally Posted by
Thanks for the feedback! I found the ships labeled "Actor #x" in Map 2 and fixed them. I couldn't find any such ships in Map 5 though. I hope it's not one of those bugs that only becomes evident in a published mission.
I also moved all the invisible interacts a few feet back from their respective bulkheads, which should make it slightly harder to trap yourself on the wrong side.
Last, but not least, I fixed that dialogue branch to make it go back to the branch point.
I also added a few more captains to fill up all the chairs in the briefing room, and tweaked Map 5 to have the Pax Federatica separate its chevron for battle. (The stardrive goes into combat, where it may or may not get destroyed, while the chevron stays behind for you to talk to afterward.)
just tried it again and it still finishes off the dialogue when you select the top option no idea why.