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Career Officer
Join Date: Jun 2012
Posts: 846
# 3
10-21-2012, 04:31 PM
I made note of this in the Foundry bugs post on the Tribble bugs form. I agree with needing to be able to set spawn and despawn animations or appear/disappear, whatever they want to call them.

As I recall if you use the single neutral animal NPC combat groups (single targ, multiple targs, et al), they have no beam in animation even if you change the costume. With this work around you can't use the NPC as a contact though, it has to be a reskinned (neutral) enemy group. Also, if there are any other enemy groups besides Fed or Klingon, the "neutral" animals attack them, which kind of sucks.


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