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Captain
Join Date: Jun 2012
Posts: 3,054
# 4
10-21-2012, 05:43 PM
Quote:
Originally Posted by nagorak View Post

As I recall if you use the single neutral animal NPC combat groups (single targ, multiple targs, et al), they have no beam in animation even if you change the costume.
When I test this, the single targ and the single saur don't have beam in animations by themselves, but when you change the actor's costume to a cadet or a custom ground costume, the beam in animation returns.

The animation seems tied in with the costume that you pick, not the underlying mob (during the playtest. I didn't test a publish). It may now be that setting the "behavior" in order to specify a costume, changes the spawn animation of the Targ. So, the default unchanged Targ doesn't beam in, but a costumed Targ does.

Anyways, I can't get that workaround to work on Tribble.

Last edited by kirksplat; 10-21-2012 at 05:48 PM.