Making NPCs disappear on Tribble (New Feature Feedback)
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Join Date: Jun 2012
10-21-2012, 04:54 PM
I know it used to work, because on one of my missions I used a bunch of reskinned targs and I had problems because they wouldn't use the proper beam in animation. On that mission I was using the targ groups for maximum NPC coverage, so that could be the trick. You should try using a group of targs instead of the singles, and see if it works with the groups. I do now seem to remember that the singles would use the Klingon beam-in animation.
It's also possible it's been changed. I can try to verify later this evening.
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