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Ensign
Join Date: Oct 2012
Posts: 4
# 8
10-22-2012, 02:51 AM
Have tractor beam repulsors I if you need to destroy heavy torps. Repulsors have a 45-second cooldown and 5 km range, and pops any number of destructible torps that come within range. By the time their torp ability recharges, your own defense should usually be recharged too. It's a Lt. Sci ability though, so you're giving up one of your precious sci slots.

The KDF has the aceton assimilator that practically confers immunity to destructible torps within a 5km radius, but best Fed defense against heavy torps is basically this or Beam Fire at Will.