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Empire Veteran
Join Date: Jun 2012
Posts: 795
# 22
10-22-2012, 10:01 AM
Quote:
Originally Posted by momaw View Post
What I would like to see, is:
2.) if a target dies before you finish charging your shot, then the shot is canceled, and the cooldown time is not triggered.
That is already so.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.