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Starfleet Veteran
Join Date: Oct 2012
Posts: 41
# 9
10-22-2012, 12:21 PM
I'd say one possible solution that unfortunately does not fit all circumstances, is to distract the player during that moment of NPC transition.. in the case of space, some static interference effect enabled with triggers at that exact moment of NPC ship switching.

For ground, something unexpected like, you walk up to a NPC, punch him/her, but oops someone dropped some Explosive Ferengi Gumdrops being so startled by the fight so during that moment of NPC transition, they'll most likely look back to wherever that explosion(sound and/or light vfx) occurred... turn back, and oh there's the newly spawned NPC on the floor!

Obviously a little too "Convenient" every time this has to be done, but might be an easier workaround to some of the NPC appear/disappear transitions.
"We are the Borg. We will add your biological and technological distinctiveness to our own. Resistance is futile."
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Last edited by sfhq; 10-22-2012 at 12:23 PM.