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Join Date: Sep 2012
Posts: 93
# 13
10-23-2012, 04:57 PM
Originally Posted by hereticknight085 View Post
Well I fly an Odyssey, but no, I won't throw you under the bus paragon. Instead I will just give my two ECs on the Galor.

The Galor is one of the best cruisers on the game (this is beyond dispute), possibly the best out of all of them (I personally dispute this, Tac Oddy is a sick beast). There are a few things that make the Galor a monster to be feared, or at the least, quite wary of.

For starters, the Galor has 10 consoles. That in and of itself make it dangerous. But the true danger comes from how balanced the consoles on that ship are. 3 Tactical, 4 Engineering, 3 Science. That gives you the perfect setup for high firepower and good tanking ability (not just hull, which is a terrible idea with the galor, but shield), with room for an RCS console(s) if you want/need it.

Secondly, the Galor has a 1.3 shield mod. That's a 30% increase in shield strength over your regular AC/SC/Vor'cha R/Neg'Vhar. It's also a 15% increase in shield strength over the vaunted Odyssey/Bortasque variants and most fleet cruisers. If you add on even ONE mk XII purple field generator, that brings it's shields up to 1.5. Then add on the Shield Systems skill (another 30% if you maxed it). Imagine a MACO/KHG shield with that strength (comes down to just under 14k for the MACO shield, and just over 15k for the KHG shield). This makes the galor VERY good for shield tanking.

Thirdly, the Galor has very high maneuverability for a cruiser. It shares the same base turn rate of the Vor'Cha R (turn rate of 10), and I think has a slightly higher impulse modifier (possibly wrong there). That enables this ship to fly circles around most fed cruisers, and also makes it able to easily keep up with Klingon BattleCruisers.

Lastly, the Galor has +10 bonus energy to shields and weapons, which makes it's damage potential quite high, and it's shields quite strong. Add on to that the unique weapon it comes with, the Spiral Wave Disruptor (disruptor with a phaser proc, plus the ACCx2 and DMGx2 mod), and the 4/4 weapon setup, and you have yourself a very mean ship.

Now for weaknesses. The Galor has some, but they are far and few between. In fact off the top of my head, other than it's appearance (not a fan of Cardassian ship design), it only has 2 major ones, so if you see a Galor failing, it's probably player error, not the ship.

Weakness #1: Weak Hull compared to other Cruisers of it's tier. The Galor has a base hull of only 34,500. That puts it 4500 lower than other tier 5 cruisers, and 7500 lower than the Odyssey and Bortasque classes. That hull reduction actually has a huge affect, simply because with just skills (before deflectors etc), your maximum hull will be only a measly 44850. Even with the MACO and KHG deflector, you probably won't go much higher than maybe 45,500, compared to the AC and Neg'Vhar which both can hit 49-50k, and the Odyssey and Bortasque which easily surpass the 55k mark. So the Galor is a little squishier hull-wise.

Weakness #2: BOff setup has weaknesses. The Galor has a Cmdr Engi, Lt Engi, LtCmdr Tac, Ensign Sci, and Uni Lt. If you want to add to your tactical ability by turning that Lt. Uni into tac, you lose out on Sci (a dangerous gambit since a single Ensign often isn't enough). So more often than not (I sense much dispute to what I am going to say next) you will see the Uni Lt go to sci. Of course my entire argument here is rendered null and void if you have two purple quality conn officers that reduce the CD on TT (the only reason I would really turn that uni lt into a tac in the first place, for that second TT1). If you have those (which I do), then I have no issue with it's BOff setup, since I am more than happy to take that uni and make it a sci.

The only issue here would be for players who either A) Don't have/don't want to buy/don't want to use up DOff slots for those conn officers, or B) Want more bang power. It is slightly engi heavy, a weakness since tbh with the way so many Engi BOff powers share CDs, having that Cmdr and a Lt is a little much. I can run a good tank build with just one Cmdr Engi. I don't need anything else, since those 4 powers are enough tanking ability. I wouldn't mind if the Sci Ensign and Lt Engi switched roles, since then I wouldn't feel as shafted on Sci, but since they aren't, I can live with it.

So there you have it. That's the Galor in a nutshell (a rather long wall of text style nutshell). My final judgement on it? If you can afford it, by all means, get it. It's a good ship. A very good ship. I personally would fly one, but I have a Tactical Odyssey, and with saucer sep, it becomes just as good as a galor (IMO, not sure about everyone else's), if not better =P. That ship is powerful, fast, can turn like a beast (compared to other cruisers), and has stupidly strong shields that can take a beating, and with your BOffs set up correctly, will NEVER go down for ANY reason (short of an NPC iso charge/invisi torp/gateway-tac cube heavy plasma cannon... basically the 1 shots).

But if you do fly it, just remember, your hull is not as good as other cruisers, and don't expect escort like damage out of it. Instead, fly around, and ruin people's days with Spiral Waves, and the fact that your shields just don't go down.

My 2 ECs.
I suppose using a lt tac makes me an outcast in your book..

Oh my, whatever shall I doooo