Season 7 Dev Blog #8
View Single Post
Join Date: Jun 2012
10-24-2012, 02:26 PM
Originally Posted by
Statistically speaking, this is untrue.
Even starting from scratch, maxing out the new Reputation system will take you approximately 60% less STF runs than the chances you have of getting the last gear drop you need. This is what we meant by the system is far more favorable for most players. When the drop rate is so low, you'd have to run STFs "X" number of times for a likely chance to get the tech drop.
In the new system, the number of STF runs needed to get that last piece of gear is reduced down to a definite cost that has a finite number of STF runs to obtain which is 60% less than what it would have been previously in the random odds table.
Sure you might get lucky and get the last piece of gear you need in the next two months, but the odds are against you in the current reward table. You are more likely to get the last piece of gear you need by leveling up the Rep system than leaving it to chance.
I love how you ignored every other part of my post... to correct me on something that may or may not be true.
You know what could have fixed the issue of low drop rate? Raising the drop rate... that would have fixed it... and guess what... you wouldnt be shafting anyone with partial sets.... oh, but I guess you wouldnt be able to monetize the system with dilithium...