Season 7 Dev Blog #8
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Join Date: Jul 2012
10-24-2012, 10:10 PM
Just because it seems like a lot of people aren't seeing Cryptic's logic on the dilithium thing.
The currently stated purpose is to make dilithium scarcer. They believe that this will make things easier for the players who grind for dilithium by making others more anxious to buy it, thus altering exchange rates to make dilithium more valuable, so that you can grind less dilithium and get the same zen for it.
The problem with this logic is that it sees the players purchasing dilithium with zen as the only ones who will be putting it into the sinks. This isn't the in-game reality at all, the fact is that many people are putting dilithium into the already existing sinks as fast as they can grind it. That is to say, grinding and sinking dilithium are not actions performed by separate classes of players, but by the same players, which means that ultimately the players who want to get as much as they can out of the game are both grinding and sinking, and the sinking is already outpacing the grinding with the fleet system alone (this all is ignoring the refining cap, which many players are already hitting every day, meaning they cannot possibly grind more no matter how much they put into the game). Making the sources smaller and adding more sinks, as is described here, ultimately just means that players have to work harder and get less, not that their market power increases.
EDIT: Or, because I'm taking an Economics course this semester, Cryptic is modeling this as a simple Classical Supply and Demand problem, and they need to factor in the Keynesian idea of the worker as a consumer.
Last edited by jadensecura; 10-24-2012 at