Shuttles in PvP Queues
View Single Post
Join Date: Aug 2012
10-25-2012, 08:03 AM
Originally Posted by
No bitterness, just an observation that might explain this particular issue.
Well, that's how it starts. You begin to realize the things Cryptic will and will not do.
Will not do - work on PvP maps, new or old. give proper testing time for changes before they are released to live. use PvP as a balancing factor when releasing new items/abilities. dedicate Developer time to PvP (outside of after-hours projects). support PvP by allowing players to gain rewards like Fleet Marks from PvP (the most teamwork and fleet oriented activity in the game). Straight up tell us to quit QQn cause they don't care.
Will do - release unbalanced items/abilitites without letting us test for more than 10 hours (seasons are the exception here, but by "Test" they mean look for graphical errors or things that will actually cause a DC or Client Crash. balance means nothing). change items/abilities that are fine --- without prompting. Ignore feedback on game-breaking items/powers/ships.
The more of those things that make it on to your personal list, the closer you will be to bitter. That's just how it works, unfortunately.
ヽ༼ຈل͜ຈ༽ﾉ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers