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Join Date: Jul 2012
10-25-2012, 09:05 AM
Yes, the problem occurs because each variation of a Boff's powers is another department, this is why sci/med are more closely balanced than the ridiculousness of the tac/security departments with all those warfare specials. The operations side gets flooded with flight deck officers instead of engineers.
They could easily balance them by adding in the newer, alternate power Boffs (that already exist) to the starbase reqs but they won't, instead they'll add in a huge dilithium tax for grinding Doffs and make people leave the game out of frustration. The personnel officer is sitting on very outdated lists of Doffs, so you can't get newer powered Doffs but you also can't get stuck with flight decks and warfare specialists.