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Starfleet Veteran
Join Date: Jun 2012
Posts: 20
# 17
10-27-2012, 06:19 PM
Originally Posted by borticuscryptic View Post
.... We did not have an immediate solution to making a power that could remain on the player until their next power was activated, and then consume it....
I find that just a little odd since this game is built on the same engine that Champions Online was built on and last I heard you guys work in the same building or close enough. Champions Online has had On Next Hit abilities since launch so while that portion of the code may have been overlooked when making STO, the capability is definitely in the engine and worst case scenario you shout across the hall to a CO dev and ask about it. Granted it may take a bit to get it properly implemented in STO, hell they're still tweaking it in CO but its there.