View Single Post
Lieutenant
Join Date: Jun 2012
Posts: 92
I've been playing since f2p launch, so i have some experience in playing the game etc etc. However, I don't have as much experience as some of the regular forum dwellers. I regularly play PVE content, however i find PVP much more fulfilling, nothing like pulverising other ships like you're in the thick of the Dominion War

So, could you, the fountains of knowledge regarding everything STO ship combat, contructively rate and comment on my characters build/setup? Many thanks in advance!

Character Info, Skillpoint allocation, and Bridge Officer Set up
Trill Male with Warp Theorist as only space trait
http://www.stoacademy.com/tools/skil...annondefiant_0
3 efficent Bridge officers, and 3 Human ones for the Leadership trait.

Ship Setup

Fleet Tactical Escort Retrofit

Weapons Fore
Phased Tetryon Dual Heavy Cannons Mk XI [CtrD]x2
Phased Tetryon Dual Heavy Cannons Mk XI [CtrD]x2
Phased Tetryon Dual Heavy Cannons Mk XI [CtrD] [CtrH]
Phased Tetryon Dual Heavy Cannons Mk XI [CtrD] [CtrH]

Weapons Aft

Phased Tetryon Turret Mk XI [CtrH] [Dmg]
Chroniton Torpedo Launcher Mk XII [CtrD] [CtrH] [Acc]
Phased Tetryon Turret Mk XI [Dmg] x2

Equipment

Omega Force Tachyon Deflector Mk XII

Assimilated SubTranswarp Engines

Omega Force Shield Array Mk XII

Devices
Subspace Field Modulator

Engineering Consoles
EPS Flow Regulator Mk XII
Neutronium Alloy Mk XI
Cloaking Device

Science Consoles
Field Emitter Array Mk XII
Assimilated Module

Tactical Consoles
Tetryon Pulse Generator Mk XI x5 (Currently upgrading to Mk XII Very Rare versions)

Duty Officer
Conn Officer: Tactical Team Recharge time reduced and attack pattern buffx 3
Warp Core Engineer: Chance of temporarily improving ships power on use of emergency substem abillity
Hazard System Officer Damage Resistance Buff with Ramming Speed and Brace for Impact


Some extra info
  • If they're not Mk XII and/or Very Rare then i'm slowly upgrading them, and anything listed is changable.
  • I also would like information on which weapon modifiers are reccomended for PVP, as some say [Acc] x3 or [CtrH]x3 or some other variant and it can get quite muddled which to use.
  • The Torpedo is in the back as I felt thats how i could get more damage output whilst using all my boff skills. Think of it like a wasp, you've got a stinger ready on your rear. I find Chronitons useful in PVP as it has that slow effect, thus lowering your targets defense rating. For PVE I switch out the Chroniton Torpedo for a Quantum Torpedo of the same modifiers.
  • I'm quite good at keeping my target in my forward firing arc. I prefer to keep moving as fast as possible, so if i pass over my target(s) I have a skilled torpedo waiting for them.
  • My survivabillity is rather good (in my opinion) as I have a selection of shield heals and hull rrepairs to aid me in my passive speed tanking.

If there are any questions you have just ask, i tried to get as much info down as i could think of.

Last edited by blockbusters; 10-28-2012 at 05:01 PM. Reason: Link wasn't working