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Join Date: Jun 2012
10-29-2012, 03:19 AM
Originally Posted by
Thats where the balance is gone. This game is supposed to be balance and fun for every type of player, not just escort flyers. Its easy for you to just go with the flow, no matter how wrong it is. You not the type of person that believes in fighting for their right. If you don't like the threads, because they are not singing praises, then close you eyes, don't look at them. You are not a Dev so you don't know what they are thinking. They type in yellow anyway when they speak.
I will say this again,
THERE IS NO REWARD FOR TAKING HITS OR MAKING SPAM IN THIS GAME. YOU ONLY GET CREDIT FOR KILLS
not entirely true, you get credit for healing done, dmg done, assistant kills, and objectives completed...half of those do not include dealing dmg.
example: starbase 24, if you heal yourself while taking the beating from multiple ships (tanking) you will end up first place and get the shiny loot.
on the subject of building games 100% canon, i think mrtshead said everything there is to say about the it...and more.
i want to add, that maybe an adventure or something of that kind...most definately a singleplayer game can be 100% canon, but multiplayer is basically impossible..otherwise it becomes dull, even more than STO is right now.
on a related subject: just wondering if this thread too will hit 60 pages with a circleing argument that basically is just a "need help, i can't make it work" kind of thing.
torpedos are far from useless, if used correctly they are dangerous burst weapons on any starship class.
also, i find torpedo damage in canon actuually laughable and beyond reasonable. Consider that even a weak nuclear device is far more powerfull than even a tricobald device in the shows. Also very contradicting in shows...when the defiant fired quantum torpedos on a planet you could see the explosions from orbit...yet when they are fired during battle it has the power of 500lb conventional bomb...even if they specifically say highest yield.
So comparing canon torpedos with ingame torpedos is absolutely flawed, since not even canon can establish the firepower of a torpedo. And the yield setting is a crappy explanation for that, the effects are tuned for scrren effect, nothing more...the game tries to copy that. The flaw of those torpedos lie within canon, not in the game actually. If torpedos where presented consequently in only ONE way, than the game would reproduce them accordingly, but they are not...so you can't even copy canon torpedos since that would mean they are incredibly powerfull one time and incredibly weak the next time.
basically what crytic did as a workaround to this canon dilemma, they made them on hull only powerfull. thats pretty genius from a gameplay point of view and since there wasn't really much to work with from canon.
Go pro or go home
Last edited by baudl; 10-29-2012 at