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Career Officer
Join Date: Jun 2012
Posts: 387
# 37
10-30-2012, 07:01 AM
Quote:
Originally Posted by alexindcobra View Post
Name some canon inconsistancies thats relevant to what we are talking about, Torpedos.
Post 17 in this very thread lays some of this out, which I note you responded to by asserting that in those cases canon was only a guideline, and not a certain rule. So, yeah, you've already effectively conceded that there is no 'canon' basis for your argument.

Also, as an aside, you can't keep throwing in mentions about how game balance is destroyed/escorts are OP/etc. on the one hand, and then refuse to defend your claims by resorting to 'This thread is only about torpedoes, so nothing else matters'. Everyone knows this is part of your campaign to nerf escorts and buff cruisers, so stop acting like talking about you ideas in that context is unwarranted.


Quote:
Originally Posted by alexindcobra View Post
You are right, you only want the escort to be the dominating force. When you are on the receiving end of all the goodies, of course you not going to to see the unfairness.
My point.<=======================>You.

Darn! You missed it!

Quote:
Originally Posted by alexindcobra View Post
It would be a conflict of interest for you to judge whats ging on in this game.
"Conflict of interest"? Really? Why? Because I have an opinion about game balance that differs from yours? Are you seriously going to claim that you are an objective party here? You keep acting like anyone who can't see how the current, balanced game is manifestly unfair to cruisers must be willfully ignoring the obvious, while at the same time completely failing to see how, from another perspective, what you are asking for is: "Cruisers get more of everything, and escorts get less, because I like cruisers, I hate escorts, and I can't make cruisers work now"

Long story short, if I'm disqualified because of a 'conflict of interest', well, right back at you buddy.

Quote:
Originally Posted by alexindcobra View Post
Unfortunately, this game consist of more than just you or one group of people.
With a few notable exceptions, I don't consider it unfortunate that other people play this game. Your mileage may vary, of course.

Quote:
Originally Posted by alexindcobra View Post
The balance got away from this game when all the rewards went to the ship getting the most kills.
Uh, they don't? I mean seriously, what are you talking about? Ker'rat the rewards go to whoever gets the most points (which means a combination of scanning nodes and killing the hubs), Fleet events like No Win and Blockade clearly reward teams with healing/CC as well as damage, Pvp 'rewards' (such as they are) go to a combination of healing/dmg, STF drops are purely a matter of luck, and so on.

Quote:
Originally Posted by alexindcobra View Post
The balance got away when only escorts hog all the vary rare End Game gear while cruisers and other types get common gear.
Because, of course, only escorts can do STFs, only players in escorts are allowed to join fleets and use the fleet stores, only escorts can buy dilithium weapons, and even if cruisers do somehow get a purple weapon off the exchange, they can't slot them.

Or, you know, none of that is true.

Look, I get that Starbase 24/Gorn minefields rewards kills because most of the objectives are 'kill X of *shiptype*', but those aren't the only parts of the game, and they aren't even close to the 'best' ways to get end-game gear.

Quote:
Originally Posted by alexindcobra View Post
The balance got away when the PVP arenas became dominated by escorts and lock box ship that tank and DPS.
Yeah, PVP is not dominated by escorts. PVP is dominated by teams that match up nearly invulnerable heal-boats with spike damage Escorts and sci vessels that use disables to set a ship up for the kill. So, teamwork. Absent teamwork, in a free-for-all scrum, the cruisers should carry the day, since they have the heals/tank to last.

Quote:
Originally Posted by alexindcobra View Post
If I wanted to be bais then I would ask for the cruisers to be the best ships in the game, but you did not see any such words coming for me.
Forgive me for reading between the lines, but:

You want cannons to do less damage, and beams to do more
You want escorts to get less of a bonus from torpedo spread powers, and cruisers to get more
You want cruisers to be more durable, and escorts to be less durable
You want a special modifier on cruisers to increase their damage
You think any resistance to your ideas is part of a 'escort conspiracy', led by the devs, and aiming to invalidate the most popular ship type in the game
etc. etc.

So, yeah, I see a pretty clear bias, even if you don't (and even if you've never said "I love cruisers and hate escorts).