View Single Post
Join Date: Jul 2012
Posts: 3,608
# 39
10-30-2012, 07:38 AM
Originally Posted by reynoldsxd View Post
The whole SNB thing has grown into ludicrous proportions and its amazing that NOTHING has been done about that stupid op power.
SNB is not OP at all the problems occur when you put 5 SNB doffs on an escort

Originally Posted by reynoldsxd View Post
Cruisers and engineers are useless. Escorts aleeady pack more tank than cruisers - thanks to pattern omega (which is a defense super buff), inhate ridiculous defense, their buffed hull value (which in game numbers is basically one cannon volley off crusiers hull value) and with the added defenses they got over time (hp buff, defense overhaul, reworking of tac team, release of new shi pwith acces to more tanking powers) and their still insanely overinflated firepower (something that ruins the game for everyone else) on top of that its difficult to make an argument for any ship class besides perhaps science (for the troll pwoers).
Cruisers do pay everything for their tank (if they aren't built perfectly), get them right though and they can be quite nasty. I agree escorts should pay for their firepower, I refuse to use the borg set as it is OP (and is the main contributor to escort tanking) I do still need to respec my tac though to give them more survivability.

Originally Posted by reynoldsxd View Post
Add into that the snb crap which outright negates anything a cruiser has going for it and its easy to see why this is is Escort space, not star trek.
Lay off SNB will you? It's not the skill at fault, it's the doff

Originally Posted by reynoldsxd View Post
First step to fixing cruisers would be to actually give the ma buff to the standard shield distribution function:

- works automatically (perma tac team, basically), meaning the lumbering brick cruiser will always present its full defensive power to the attackers
- inhate resistance to weapon power drain from firing weapons
- all torpedoes fire in volley of 4, torpedo powers multiply that amount by their value (ie HY will get you 8 torps flung at the target, basically cruisers will vomit torps like noones business), torpedo launcher colldowns are doubled.
I love my cruisers but this? No... Perma-TT that's OP, inate resist to weapon drain? I think we could live with that, firing torps like no-ones business? No...

Perhaps give cruisers all 3 team skills as inates with lower cd (to reflect their larger crews)
Inate resist to power drain in general (more power production than the others and could thus compensate for drain)
Just give cruiser torps a buff, give them a reason to lose beam DPS perhaps a cruiser only dual torp launcher? (could viably be mounted both ends due to ship size), escorts get dual cannons and DHCs why can't we have dual torp launchers?