Dear Devs: Reman 3 pc bonus is useless
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Join Date: Jun 2012
10-31-2012, 08:29 AM
in the tribble forum so if you found this thread and want to give your opinion where it is likely to be seen go there.
Thank you for giving attention to the Reman set.
One thing about the Tribble changes that bugs me is that the timer on the Capacitance Cel buff icon only applies to the most recent stack. So you will see stacks drop off while there is lots of time on the clock. This is irritating and reflects badly on the design. Sorry for being harsh.
Also, the Plasma HYT that generates so much of my warm fuzzies for this set is bugging out. On about 3 of the 15 that I fired last night it reached the target, then flew slowly in space without detonating.
With the death of 3 piece borg + Shield I'm excited that other sets will come into consideration. I love this set and I want to see it be competitive with other sets and worth its own event.
I. The stacks should refresh each other.
Currently the Capacitance Cel is fighting itself and still only marginally funtional.
The bonus provided by the most recent stack is subtracted by the oldest stack. I aggro'd almost a dozen ships and the highest I got was 7 procs, most of the time I had 2 or 3. 2 is the same as none, 3 is the same as 1. If they refresh you would get the "real" sp on application and keep the increased capacity to be healed into.
II. Expiration should not cut into your normal shield points.
Like, imagine if it was a life bar in a 2d fighter. You have your normal green life bar, then the capacitance cel gives you like a yellow life bar on the end of it that gets eaten through first. If you heal back up into that yellow bar you should be penalized if it expires, but it shouldn't affect the green.
I understand that this would seem to be "free" healing and potentially overpowered, but not if the stacks refresh. If they do not refresh then yes, you get a free 5% heal with every proc with no downside. But if they refresh you would actually hit the max stacks and stop getting heals.
III. Overall set competitiveness.
SubD is the only notable thing on there, and that's only because it was placed so high in the skill tree. ID is not needed, 6 points gets you what you need in the skill tree. Grav Gens is ok, but on most ships the skills that benefit from Graviton Generators and Subspace Decompilers will be competing with each other for a boff slot. This is bad.
Make the Deflector fit the theme of the set: Plasma Damage and Shields. Particle Generators, Weapons Training, Shield Systems, Shield Emitters.
for what is wrong with this engine. Basically, at end game you will not have less than 50 engine power even at the lowest setting so Combat Engines have no place in an end game set.
This is a Covariant Capx2 and nothing else. The KHG is the other Covariant and comes with a placate and debuff built in.
First, see I and II above to make the Capacitance Cel useful. Then, remove it from the 3 piece bonus and just make it part of the shield. Compared to shields that provide resists it might be competitive then. The MACO gets a 10% resist slapped on without needing to be shot or maintain stacks. The capacity of the Reman shield needs to be enormous to make up for the lack of innate resists and bleedthrough reduction.
IV. 3 piece bonus.
Something new. More plasma and more shields? Bonus to EWP, free EWP like ability? Chance for plasma fires to do something else (subsystem disable, movement debuff, etc.)?
Or, Plasma fires heal you. So you blow your Plasma HYT at close range and get caught in the explosion for the DoT which becomes a HoT.
Or, Bonus to something (power levels, damage, targeting) while Plasma HYT is loaded and for 5 seconds after firing.
Or, leave the Capacitance Cel but buff the shield. Buff it a lot.