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Empire Veteran
Join Date: Jun 2012
Posts: 6,308
# 5
10-31-2012, 10:17 AM
Quote:
Originally Posted by defalus View Post
Look at how some people struggle with the Romulan D'Deridex. Look at first timers in STFs with little to no idea what to do or how to do it.

The game as is, is too easy and that's the problem imo. People play and arn't given a challange to start of with and never have reason to expect one. I recall some months ago someone complaining that Hirogen shouldn't have cloaks and that person needed to be told that if they check their buffs they would see that their sensors were jammed and the Hirogen didn't cloak.

I have often thought of this and one thing that comes to mind is Final Fantasy XII's Gambit System. In the gambit system the player could give their characters simple if - when -then type commands. The top command took priority over the second, the second took priority over the 3rd and so on.

For Example:

1: Ally HP <60% - Heal
2: Target Nearest Foe - Attack

This Gambit would cause the character to attack the nearest hostile and only stop when an ally's hp drops below 60% to heal them then go back to attacking.

Now imagine NPCs in STO if they had Gambits, it could look like this, remember the top gambit takes priority over the one below it.

1: Self Emergency Power to Shields 1
2: Self Emergency Power to Shields 1
3: Self Hull HP <50% Hazard Emmiters 2
5: Target Nearest Foe - Tractor Beam 1
6: Target Nearest Foe - Attack

Simple list of commands to follow that could give the illusion that the npc is "smart" and if a mob of NPCs had Gambits then they could use something similar but like this:

1: Self Emergency Power to Shields 1
2: Self Emergency Power to Shields 1
3: Ally Hull HP <50% Hazard Emmiters 2
5: Target Nearest Foe - Tractor Beam 1
6: Target Nearest Foe - Attack

The same Gambit as above but this time the HE 2 is being used on the NPCs Allies when their hull drops below 50% for NPC cross healing. If STO had a system like the Gambit one for NPCs and heck even our boffs, it could give the appearance of smart NPCs which imo would add alot to the game.
Exactly what I had in mind with Factional differences in abilites for every encounter.

The KDF could be damage heavy with this gambit,
1: Self Emergency Power to Shields 1
2: Self Emergency Power to Shields 1
3: Ally Hull HP <50% Engineering Team
5: Target Nearest Foe - Tractor Beam 1
6: Target Captured Foe - CRF
7: Target Captured foe - HY

It could add a challenge and make the game more interesting becuase the "sense" of being able to fail exists.
He who laughs last thinks slowest.