Phaser proc immunity
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Join Date: Jun 2012
10-31-2012, 01:02 PM
Originally Posted by
Do I accept a pointless set of limitations, no ....
Consoles Deflectors and Skill point investments effect procs as has been explained to you. You're wanting to gimp several weapons' proc type for no good reason.
No shield distrobution lol? No Boffs to resist, repair, clear lol?
I expect you want me to fly like I rode the short bus to school when I was a child as well, lol?
Why not have a no turning, no power changing rules as well lol?
You really are in denial.
The "limitations" are to ensure clear and accurate results. We're only testing the strength of the PROCS, not the damage itself. Any interference (from BOff traits, DOff abilities, BOff powers, etc) would contaminate the results. I'm saying "Hey, let's test this in a way that whoever is GENUINELY right will be made clear." It's a fair system. I'd be under the same limitations you would. This is purely empirical. We'd have the same stats, the same gear (with no set effects to contaminate results), and only the energy types would be different. It's fair. Is that so bad? Do you fear the empirical?
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Lukor Son of Q'Tar